Published Papers
Social VR Live Streaming
Yang Hu, Guo Freeman, Ruchi Panchanadikar. "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Yokohama, Japan. https://doi.org/10.1145/3706598.3713561 | pdf
Yang Hu, Ruchi Panchanadikar, and Guo Freeman. 2025. Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '25). https://doi.org/10.1145/3744736.3749361 | pdf
Yang Hu, Guo Freeman. Understanding Social VR Streamers' Unique Challenges in Managing Cross-Reality Social Interactions Through Multi-dimensional VR Interfaces. The 2025 ACM Designing Interactive Systems Conference (DIS '25). Madeira, Portugal.https://doi.org/10.1145/3715336.3735825 | pdf
Guo Freeman, Yang Hu, Ruchi Panchanadikar, Amelia L Hall, Kelsea Schulenberg, and Lingyuan Li. 2024. "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers' Unique Strategies to Engage with Their Audiences. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24). Hawaii, USA. https://doi.org/10.1145/3613905.3651036 | pdf | poster
AI for Supporting Creativity
Yang Hu, Guo Freeman. Beyond a Conventional Chatbot: How AI Streamers Transcend Live Streaming Experiences from Viewers’ Perspectives. Accepted to 2026 CHI Conference on Human Factors in Computing Systems (CHI '26). Barcelona, Spain. pdf
Ruchi Panchanadikar, Guo Freeman, Lingyuan Li, Kelsea Schulenberg, and Yang Hu. 2024. "A New Golden Era" or "Slap Comps": How Non-Profit Driven Indie Game Developers Perceive the Emerging Role of Generative AI in Game Development. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '24). Association for Computing Machinery, New York, NY, USA, Article 1, 1–7. https://doi.org/10.1145/3613905.3650845 | pdf
Mitigating New Harms in Online Spaces
Ruchi Panchanadikar, Yang Hu, Keyan Guo, Hongxing Hu, Guo Freeman. Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent–Child Perspectives of Risks in User-Generated Content Games. Accepted to 2026 CHI Conference on Human Factors in Computing Systems (CHI '26). Barcelona, Spain. pdf
Guo Freeman, Yang Hu, et al. 2024. Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. In Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing (CSCW Companion '24). Association for Computing Machinery, New York, NY, USA, 288–295. https://doi.org/10.1145/3678884.3681865
Conference Presentations
CHI PLAY '25, Pittsburgh, USA. Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play.
DIS '25, Madeira, Portugal. Understanding Social VR Streamers’ Unique Challenges in Managing Cross-Reality Social Interactions Through Multi-dimensional VR Interfaces.
CHI '25, Yokohama, Japan. "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR.
CHI EA '24, Hawaii, USA. "My Audience Gets to Know Me on a More Realistic Level": Exploring Social VR Streamers’ Unique Strategies to Engage with Their Audiences.